Used Sound Libraries
-----------------------------
* Riddim Essentials 2020
* Orchestral Essentials:
* Tension - Cinematic Sound FX
-----------------------------
1:26 - Introduction to the preexisting drop created using an upcoming Ghosthack sound library ;) | General Structure of the Track
=== INTRO ===
2:57 - Starting the intro with an impact to catch listener's attention | Keeping rhythm with a hi-hat with added reverb
3:58 - Figuring out the key of the track in order to tune the remaining melodies, instruments, vocals, ...
4:56 - Adding recordings from instruments like horns (Ghosthack's Orchestral Essentials) and tune them to fit the fundamental tone of the track | EQ | reverb
5:38 - Include an automated low-pass filter to change the tonality of the horn sample for a buildup effect in the intro using Fruity parametric EQ 2
6:29 - Overlaying a piano melody over the ambient sounds in the intro | Adding electronic elements to the orchestral sounds (Krush)
8:37 - Overlaying a background tonal synth (Serum) with an automated low-pass filter
10:01 - Adding more sound effects (Ghosthack's Tension - Cinematic Sound FX)
=== BUILDUP ===
10:44 - Starting the buildup by copying general concepts (plucks, piano, horns, hihats, ...) of the intro
11:07 - Taking the bassline from the drop and add effects (Bitcrushing, EQ) | Creating an automation clip and change the EQing filter to make a bassline progression | adding reverb
13:11 - Fading out the sound effects using a high-pass automation
14:23 - Adding drums to blend the buildup with the drop and create tension (Ghosthack's Riddim Essentials 2020)
15:57 - Using FL Studio's Patcher to add own EQing of the clap's reverb instead of using a built-in reverb patch
16:56 - Adding sound effects (sub drop, riser, downlifter) to the buildup (Ghosthack's Riddim Essentials 2020)
19:45 - Creating a fill right before the drop using a vocal shot (Ghosthack's Ultimate Vocal Shots)
=== BREAKDOWN ===
20:26 - Idea of the part following the first drop: Taking elements from the previous parts and use them to make a coherent track
=== BUILD 2 ===
22:35 - Duplicating the first build and changing up some things | Adding a different groove to the drums and the clap pattern | reversing sond effects to create tension
24:03 - Applying the concept of progressing the second drop (if different) into the final form to create suspense and interest
24:36 - Adding a second vocal shot (with bitcrushing and chopping) in front of the drop (Ghosthack's Ultimate Vocal Shots)
=== BREAKDOWN 2 ===
25:22 - Low-pass the drum pattern to fade them out and make them less strong | Add the remaining elements of the track
27:22 - Cutting the sub bass from a preexisting bass loop
=== OUTRO ===
28:12 - Pick and Choose melody, impact, ambience, sound effects pieces to give the track a satisfying ending
29:35 - Give the finished track a listen! :)
Happy Producing! :)
0 Comments