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Beating Extremely Difficult Mario Maker 2 Levels #14 - Shell Jump Timings are Back!

Beating Extremely Difficult Mario Maker 2 Levels #14 - Shell Jump Timings are Back! Throwing items in Mario Maker 2 is basically back to the same timing as Mario Maker 1 now. Also the last level shouldn't have taken over 6 hours.

Triple Special Delivery by Mork_ (QYC-P0T-GGF)
Jelly_Lab: Icy Spicy Goomba! by Mario_Lab (K88-DBQ-WQF)
Boom Boom's Chapeau Chateau #TS by Space_Pig (HYR-XT3-YRF)
Mankind's Boiler Room by grandpoobear (CHF-J4Y-THF)
Keizo: Strange Plains by Keiichi/Syun_N (CKY-L63-XQF)
Docta's Office: Trichromacy by DoctaEl (KD6-BGN-W0H)







#MarioMaker2

Super Mario World (Video Game),Super Nintendo Entertainment System (Video Game Platform),Video Game (Industry),Mario,Mario Series (Video Game Series),Tool-assisted Speedrun,Mario Bros,Nintendo,Hack,Yoshi,Peach,Super Mario Maker 2,

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